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Ionocraft Racing

 

I love racing. That’s why I was extra excited when I found out that the the new game from Fabrication Games was going to be Ionocraft Racing. Since it was developed in Unity, I could play with the engine pitch without bugging the programmers (hello MÃ¥ns Olson) too much. For me that’s one of the best parts of game development, to play with dynamics in real time. I love creating assets but being a part of implementation is always a bonus.

 
 
 

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