Archive for November, 2008

Solution to the Nagoya problem in Feudalism II

Posted on Sunday, November 23rd, 2008 at 7:39 pm

Feudalism II made me crazy. How could you take over the city of Nagoya so you could duel the champion? I kept on getting oneshot by ninjas. It seemed impossible. But the solution is simple. Since the ninjas gain stronger attacks the better armor you have, you have to take the armor off. Once you own the city just battle the champion. Congratulations on the “There Can Be Only One” Badge on Kongregate.

Swedish Game Awards soundlogo

Posted on Thursday, November 13th, 2008 at 2:02 pm

The good people over at Swedish Game Awards asked me to make a jingle/soundlogo for their videos. Finally it’s done. Check it out here where it’s played before Kians speach about the process that led to You Have to Burn the Rope. Unfortunately only in swedish.


SGA 09 Kickoff – Kian Bashiri “You have to burn the rope” from Swedish Game Awards on Vimeo.

Remembering the Alamo Badge – Storm the house 3

Posted on Sunday, November 9th, 2008 at 4:45 pm

Here’s a walkthrough for the Remembering the Alamo Badge at Kongregate. The problem I found with every guide for Storm the house 3 was that they required you to shoot like crazy. I’m a lazy player and I needed something simpler. This walkthrough is based on a guide I found on the Kongregate forum.

One thing I noticed was that you probably don’t have to upgrade the Shotgun as I did. Possibly only reload.

Day 1: 2 gunmen
Day 2: 1 gunman
Day 3: Combat Shotgun
Day 4: 1 repairman, 1 gunman
Day 5: Save

Focus your fire on the riflemen.

You might have to repair your house
after day 5.

Day 6: Flamer Joe
Day 7: Upgrade Flamer Joe’s Range twice
Day 8: Upgrade Flamer Joe’s Range once, upgrade wall, repairman, 2 gunmen

Summary Day 8:
6 gunmen, 2 repairmen, Flamer Joe range 65, Combat Shotgun, 200 hp

Only shoot riflemen and cars

Note that you can fire the shotgun even
when it’s reloading

Day 9: 4 gunmen, 1 repairman
Day 10: Missile Turret
Day 11: Missiles (MT), Fire Rate x2 (MT), 2 gunmen

Cars are now your main priority.

Day 12: Missiles  x2 (MT)

Summary day 12:
12 gunmen, 3 repairmen, Flamer Joe range 65, Combat Shotgun, 200 hp, Missile Turret (6, 0.8, 60)

Day 13: Missiles (MT), Damage (MT), Fire Rate (MT), 1 gunman
Day 14: Laser Tower, Fire rate (MT), repairman
Day 15: Fire rate (MT), Damage x3 (MT), upgrade wall, gunman
Day 16: Sell Flamer Joe, Laser Tower, 2 repairmen, Fire Rate x2 (MT), Damage (MT)

Summary day 16:
14 gunmen, 6 repairmen, 2 laser towers, Combat Shotgun, 300 hp, Missile Turret (7, 1.8, 110)

Only shoot cars now. Watch out for the trucks.

Day 17: Damage (MT), Fire rate x2 (MT), repairman, 4 gunmen
Day 18: Fire Rate (MT), 3 repairmen , Fire rate (LT x2), gunman
Day 19: Space Laser, Fire rate (LT x2), Ammo x3 (Shotgun), Reload x2 (Shotgun)
Day 20: Ammo (SL), Fire Rate x2 (LT x2), Reload x4 (Shotgun), gunman
Day 21: Ammo (SL), Fire rate x2 (LT x2)
Day 22: Ammo (SL), Wall, Fire Rate (LT x2), Ammo x2 (Shotgun)
Day 23: Ammo (SL), Damage (LT x2), 2 repairmen, 2 gunmen

Summary day 23:
22 gunmen, 12 Repairmen, Wall 400 hp, Shotgun (12, 6, 22), Missile Turret (MAX), 2 Laser Towers (14, 155), Space Laser (5, 30, 0.6)

Day 24: Radius + Reload (SL), Damage (LT * 2), repairman, 3 gunmen
Day 25: Reload x2 (SL), Radius (SL)
Day 26: Damage (LT x2), Reload (SL), 2 repairmen, 2 gunmen

Tanks arrive at level 26. Spam Space Lasers, focus on Tanks, let turrets and gunmen deal with everything else. Switch to shotgun for trucks.

Day 27: Reload (SL), Fire Rate (LT x2), 6 gunmen
Day 28: Sell Missile Turret, buy Laser Tower (Upgrade to 19, 175), 24 gunmen

Choppers arrive at level 28

Day 29: Upgrade Laser Towers as much as you can.
Day 30: Max out Laser Towers, Radius (SL)
Day 31: Upgrade Space Laser as much as you can, 3 repairmen
Day 32: Reload (SL), 4 repairmen
Day 33: Max out Space Laser, Max out Shotgun, 7 gunmen
Day 34: 6 gunmen, 5 repairmen

Here comes the giant mechs!

Day 35: 3 repairmen

Now you have everything you need to win the game.

Maxed Space Laser
Basic Combat Shotgun
3 Laser Towers
70 Gunmen
30 Repairmen
400 Health

Just spend the rest of your cash wherever you want. Max out your wall, get more gunmen or repairmen, and so on. As long as you keep spamming Space Lasers rapid fire against the tanks and mechs,
you won’t have any problems.

The irRegularGame of Life

Posted on Monday, November 3rd, 2008 at 8:21 pm

Gordon over at irRegularGames released a new game containing a small tribute to You Have to Burn the Rope. It features a sample from my song Now You’re a Hero.

Play The irRegularGame of Life