Here’s a walkthrough for the Remembering the Alamo Badge at Kongregate. The problem I found with every guide for Storm the house 3 was that they required you to shoot like crazy. I’m a lazy player and I needed something simpler. This walkthrough is based on a guide I found on the Kongregate forum.
One thing I noticed was that you probably don’t have to upgrade the Shotgun as I did. Possibly only reload.
Day 1: 2 gunmen
Day 2: 1 gunman
Day 3: Combat Shotgun
Day 4: 1 repairman, 1 gunman
Day 5: Save
Focus your fire on the riflemen.
You might have to repair your house
after day 5.
Day 6: Flamer Joe
Day 7: Upgrade Flamer Joe’s Range twice
Day 8: Upgrade Flamer Joe’s Range once, upgrade wall, repairman, 2 gunmen
Summary Day 8:
6 gunmen, 2 repairmen, Flamer Joe range 65, Combat Shotgun, 200 hp
Only shoot riflemen and cars
Note that you can fire the shotgun even
when it’s reloading
Day 9: 4 gunmen, 1 repairman
Day 10: Missile Turret
Day 11: Missiles (MT), Fire Rate x2 (MT), 2 gunmen
Cars are now your main priority.
Day 12: Missiles x2 (MT)
Summary day 12:
12 gunmen, 3 repairmen, Flamer Joe range 65, Combat Shotgun, 200 hp, Missile Turret (6, 0.8, 60)
Day 13: Missiles (MT), Damage (MT), Fire Rate (MT), 1 gunman
Day 14: Laser Tower, Fire rate (MT), repairman
Day 15: Fire rate (MT), Damage x3 (MT), upgrade wall, gunman
Day 16: Sell Flamer Joe, Laser Tower, 2 repairmen, Fire Rate x2 (MT), Damage (MT)
Summary day 16:
14 gunmen, 6 repairmen, 2 laser towers, Combat Shotgun, 300 hp, Missile Turret (7, 1.8, 110)
Only shoot cars now. Watch out for the trucks.
Day 17: Damage (MT), Fire rate x2 (MT), repairman, 4 gunmen
Day 18: Fire Rate (MT), 3 repairmen , Fire rate (LT x2), gunman
Day 19: Space Laser, Fire rate (LT x2), Ammo x3 (Shotgun), Reload x2 (Shotgun)
Day 20: Ammo (SL), Fire Rate x2 (LT x2), Reload x4 (Shotgun), gunman
Day 21: Ammo (SL), Fire rate x2 (LT x2)
Day 22: Ammo (SL), Wall, Fire Rate (LT x2), Ammo x2 (Shotgun)
Day 23: Ammo (SL), Damage (LT x2), 2 repairmen, 2 gunmen
Summary day 23:
22 gunmen, 12 Repairmen, Wall 400 hp, Shotgun (12, 6, 22), Missile Turret (MAX), 2 Laser Towers (14, 155), Space Laser (5, 30, 0.6)
Day 24: Radius + Reload (SL), Damage (LT * 2), repairman, 3 gunmen
Day 25: Reload x2 (SL), Radius (SL)
Day 26: Damage (LT x2), Reload (SL), 2 repairmen, 2 gunmen
Tanks arrive at level 26. Spam Space Lasers, focus on Tanks, let turrets and gunmen deal with everything else. Switch to shotgun for trucks.
Day 27: Reload (SL), Fire Rate (LT x2), 6 gunmen
Day 28: Sell Missile Turret, buy Laser Tower (Upgrade to 19, 175), 24 gunmen
Choppers arrive at level 28
Day 29: Upgrade Laser Towers as much as you can.
Day 30: Max out Laser Towers, Radius (SL)
Day 31: Upgrade Space Laser as much as you can, 3 repairmen
Day 32: Reload (SL), 4 repairmen
Day 33: Max out Space Laser, Max out Shotgun, 7 gunmen
Day 34: 6 gunmen, 5 repairmen
Here comes the giant mechs!
Day 35: 3 repairmen
Now you have everything you need to win the game.
Maxed Space Laser
Basic Combat Shotgun
3 Laser Towers
70 Gunmen
30 Repairmen
400 Health
Just spend the rest of your cash wherever you want. Max out your wall, get more gunmen or repairmen, and so on. As long as you keep spamming Space Lasers rapid fire against the tanks and mechs,
you won’t have any problems.